Showing posts with label The Legend of Zelda. Show all posts
Showing posts with label The Legend of Zelda. Show all posts

Monday, March 7, 2011

The Legend of Zelda: Twilight Princess Review

 
The Legend of Zelda: Twilight Princess (GCN, Wii)

Despite how much of a Zelda fan I have been during my lifetime, I will make sure to make this review as unbiased as possible; as I always try to achieve to do this. This was my fourth time finishing The Legend of Zelda: Twilight Princess, but only my third time of finishing the Gamecube version of it. The reason for myself playing LoZ:TP again was because of my run of video games I have been showing to my boyfriend. Sadly, after replaying this I did not like it as much as I did when the game was first released.

Twilight Princess starts itself with a little bit of melancholic dialogue before informing You (or Link, since the game has the name programmed) that the day after tomorrow You/Link will be delivering a gift to the Hyrule Royal Family. Afterwards, the game starts showing you how peaceful life is in the southern Hyrulian Village of Ordon. You are introduced to your horse Epona, a couple children (including a smart-alec baby), their parents, and one of the game's female love-interest characters; Ilia. All of this is an obvious setup that something is about to go horribly wrong, and indeed, something does go wrong. Right before Link is able to leave on his journey to Hyrule Castle, King Bulbin appears. He clubs Link in the back of the head and kidnaps Ilia with the help of some lesser Bulbins. Once Link wakes up, he runs off towards the forest... only to be pulled into the veil of Twilight and pulled into an adventure bigger than he imagined.

The gameplay of The Legend of Zelda: Twilight Princess is akin to the gameplay of almost any other Zelda game with a few things changed. When inside the Twilight Realm, Link is transformed into a blue-eyed sacred beast (read: wolf), and all the inhabitants of the area are turned into spirits. The people can not see you, but you can see and listen to them. You won't be able to do much until you meet Midna... but don't worry as you meet her almost as soon as you become a wolf for the first time. As a wolf, you can dig in the ground to find hidden items, sniff scents to show you the way to go, use Midna to jump long distances (only in certain areas), and use Midna to warp to other areas once you open the corresponding portals. When encountering enemies, you can jump on them or you can use Midna to create a circle around you where any enemy enclosed in it would be attacked. Every area transformed into Twilight can be turned back to normal once you capture 20 Tears of Light from special bugs in the area.

Once you are "human" again, the gameplay turns into the routine style of past Zelda titles. You have a sword and shield... plus the items you acquire over the course of the game; like the Boomerang, Bow, and et cetera. There are a few different item choices in this game though. Instead of getting the Hookshot, you now have what is called a Clawshot... and you get TWO of them; but you have to wait till the end of the game for the second one. As awesome as it was to fly around with two Clawshots, I felt a little bit ripped that instead of getting a new exciting item in one of the later dungeons... I just got another of an item I received towards the middle of the game. Though, relating to another item decision, I thought it was interesting that the Latern required oil to stay lit... even if I used no more than 3 bottles of oil during the whole game.

Aside from items, Link is able to learn Hidden Skills thanks to the help of a glowing wolf/skeleton named the Hero's Shade. All of the skills are activated in battle depending on reactions from enemy attacks. Though, you  must go out on your own and find various stones with wind blowing through them to access the Hero's Shade. All of the these stones require you, as Wolf Link, to howl the same sound that the wind makes before the Golden Wolf will show itself.

The musical score of this chapter in the Zelda series was not as memorable as past Zelda titles; which is confusing since most of the score consisted of remixes from older Zelda scores. The instrumentals during the game were beautiful, and well placed, but after a while the music felt like it just mixed together and was undiscernible as to what song was from where. Nothing noteworthy to listen to outside of the game other than Midna's Theme and Ilia's Theme.

As far as how the game looks graphically, after being on the market for almost 5 years the game still looks decent. Twilight Princess does not fall into the 1080P HD 3D Realism, but it does indeed still look decent. Compared to other Zelda titles, the details and certain characters (such as Zora Queen Rutela) just stick out in my mind. The only thing I wish is that they would take the level of detail to Hyrule's landscape. Ever since Ocarina of Time (except for Majora's Mask), the landscape has looked bare with hardly any kind of vegetation growing. 

Overall, despite The Legend of Zelda: Twilight Princess being a "darker" Zelda title, and as all series know Darker = BETTAR... I was not entirely amused by the game. This is not to say that the game is bad. The game is good, but as far as being as amazing and deserving of the pedestal that people place it on... no. The whole time while playing Twilight Princess I had no feeling for the inhabitants of Hyrule. There was no sense of imminent danger for their lives. Even when the characters were transformed into spirits in the Twilight Realm they still continued on with their lives as if nothing happened. Now, there were a few who acted scared but that was in reaction to enemies moreso than the characters realizing that their world changed, and once you defeated the enemies the people were back to normal. During Twilight Princess, you feel more like a background character more than the character who is saving everything.

Friday, January 28, 2011

The Legend of Zelda: Majora's Mask (GCN CE) Review


The Legend of Zelda: Majora's Mask (N64) and The Legend of Zelda: Collector's Edition (GCN)


The Legend of Zelda series is my favorite video game series of all time. However, as with any series that I adore, I try not to be a bumbling idiot blinded by the words "LEGENDU OF ZERDA" (or any other game title) whenever a company announces a new game or port. Despite this, I still have bought almost every port of every American-released Zelda-related title. I have even imported the Japanese version of Four Sword Adventure just to play Tetra Trackers, and I am planning on importing Tingle's Rosy Coloured Ruppeeland eventually. Out of all the ports and remakes, Collector's Edition for Gamecube was one that I received right when it was available (via a Nintendo Power Renewal Gift) back in 2004. Even though it came out 7 years ago, I never rebeat any of the games on it until today... That game being The Legend of Zelda: Majora's Mask.

Majora's Mask seems to be a special case amongst fans of the series that I have encountered. People tell me that they either: A) Did not play it because they hate time management in video games, B) Played it, but it was awful (this is mostly connected with "OCARINA OF TIME IS WAY BETTER"), C) It was really good OR D) OMG IT IS THE BEST GAME EVER!!!
As for if I fall into any categories on the above mentioned list: Yes and No. The Legend of Zelda: Majora's Mask is #4 on my Top 10 Video Games of All Time list. However, there is another Zelda game that is listed higher than it; and No, it is not Ocarina of Time... That one is #9 on my list.

I decided to replay The Legend of Zelda: Majora's Mask because my boyfriend fell into category A in the above list, and I wanted to prove that the Time Management in the game was not that bad. Without a way for me to hook up my N64, I figured I would pull out Collector's Edition for the Gamecube. What surprised me was how many differences there were between the two versions.

Technically, the save file I finally beat was not my first attempt to run through Majora's Mask on Collector's Edition. I was never able to finish my original attempt. The game would randomly delete my data at odd intervals. In my original save, the farthest I got was beating Twinmold in Stone Tower. What stopped me from going straight to the Final Boss fight is that when I saved my game at the Owl Statue, turned off my Gamecube, and returned to the game later, the save said I had not finished Stone Tower... or Ikana Castle. I would have chalked this up to fowl on my memory card, except if it had messed up, then my 2,000+ blocks of other data would have been corrupted as well and it was not.
When going through on my newest try, I realized that the game would only temporarily save at Owl Statues and then permanently save when you played the Song of Time.
Earlier in the game, right before activating the Owl Statue for Woodfall, my game ended up freezing and I had to do all of the Deku Palace again. I encountered this same problem on my second try (the now beaten file) when leaving the Tourist Hut in the Southern Swamp, and my game froze again.
Majora's Mask on Collector's Edition also had an issue with horrible lagging, but as my friend pointed out, MM on CE ran at a lower frame rate than the original game due to it basically being a ROM played on a built-in Emulator on the GCN disc. Our speculation lead us to believe that games with the N64 Expansion Pak are harder to emulate since Ocarina of Time on the Collector's Edition disc was fine.

On my now beaten file, I obtained every mask in the game so I could achieve the Fierce Deity Mask once again. To anyone who does not know of this item, it is only allowed to be used during Boss Fights and it allows you to play the game on what I call "God Mode". However, from what I found out, obtaining the Fierce Deity in Collector's Edition would come at a price.
That price would be because of the lagging, and would cause a not-so-strong Fierce Deity. I still managed to beat the game just fine, but I actually got hit quite a lot during the Final Boss fight and that never happened to me on the N64 version. Also, due to the lag, my Magical Sword attack barely connected with the boss.

If you were to ask me which version of the game you should get, I would tell you "If you can get a N64, then get the N64 version. However, if you only have a Gamecube or a Wii, then get the Collector's Edition, because like I said, the game is still beatable despite it's nuisances."


If you are curious as why I adore Majora's Mask so much, then you'll have to wait. I'll talk about that on another day.